Understand the mathematics of chance — from theoretical probability and complementary events to dice, cards, coins and real-world applications. Build the foundation for confident exam success.
| 1. Introduction & History 2. Key Definitions 3. Probability Formula 4. Types of Events |
5. Complementary Events 6. Playing Cards Guide 7. Worked Examples (10+) 8. Practice Sets A–D |
| 📖 | Section 1 — Introduction & Brief History |
Probability is the branch of mathematics that deals with measuring the likelihood of events. Every day we make judgements like “it will probably rain today” or “I will likely pass the exam” — probability gives these ideas a precise numerical value.
| Type | How it works | Example |
|---|---|---|
| Empirical (Experimental) | Based on actual observations from repeated experiments | Tossing a coin 1000 times and counting heads |
| Theoretical (Classical) | Based on logical reasoning and assumptions about equally likely outcomes | P(head) = 1/2 because heads and tails are equally likely |
In this chapter, we focus on theoretical probability and always assume that all outcomes are equally likely.
| 📚 | Section 2 — Key Definitions You Must Know |
| Term | Definition & Example |
|---|---|
| Experiment | Any action with a well-defined set of results. Example: tossing a coin, rolling a die. |
| Outcome | A single result of an experiment. Example: getting “Head” when a coin is tossed. |
| Sample Space | The complete set of all possible outcomes. Example: {H, T} for a coin toss; {1,2,3,4,5,6} for a die. |
| Event | Any subset of the sample space — one or more outcomes we are interested in. Example: getting an even number when rolling a die = {2, 4, 6}. |
| Elementary Event | An event with exactly one outcome. Example: getting 3 when rolling a die. |
| Equally Likely Outcomes | Outcomes that have the same chance of happening. Example: each face of a fair die has an equal 1/6 chance. |
| Favourable Outcomes | Outcomes that satisfy the condition of the event. Example: for event “getting odd”, favourable outcomes are {1, 3, 5}. |
| Trial | One performance of the experiment. Each coin toss or die throw is one trial. |
| 🔢 | Section 3 — The Probability Formula |
The theoretical (classical) probability of an event E is defined as:
| No. | Property | Meaning |
|---|---|---|
| 1 | 0 ≤ P(E) ≤ 1 | Probability is always between 0 and 1 (inclusive) |
| 2 | P(E) = 0 | Impossible event — can never happen (e.g., rolling a 7 on a standard die) |
| 3 | P(E) = 1 | Certain (sure) event — always happens (e.g., rolling a number less than 7) |
| 4 | Σ P(all elementary events) = 1 | Probabilities of all elementary events in an experiment always sum to 1 |
| 🏷️ | Section 4 — Types of Events |
|
Impossible Event
An event that can never occur. No favourable outcomes exist. P = 0 Example: Rolling a 9 on a standard die. |
Sure (Certain) Event
An event that always occurs. All outcomes are favourable. P = 1 Example: Rolling a number less than 7 on a die. |
|
Elementary Event
An event containing exactly one outcome from the sample space. Example: Getting exactly 4 when rolling a die. Sum of all elementary event probabilities = 1. |
Compound Event
An event with two or more outcomes from the sample space. Example: Getting an even number {2, 4, 6} when rolling a die. P = 3/6 = 1/2 |
| 🔄 | Section 5 — Complementary Events |
For any event E, the complement of E (written as Ē or E’) is the event that E does not happen. Together, E and Ē cover every possible outcome.
|
P(E)
Event E occurs
|
P(Ē) = 1 − P(E)
Event E does NOT occur
|
| P(E) + P(Ē) = 1 (entire sample space) | |
| 🃏 | Section 6 — A Deck of Playing Cards (Complete Guide) |
A standard deck has 52 cards divided into 4 suits of 13 cards each. Knowing this structure is essential for probability questions in exams.
| Suit | Symbol | Colour | Cards (13 total) |
|---|---|---|---|
| Spades | ♠ | Black | A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K |
| Clubs | ♣ | Black | A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K |
| Hearts | ♥ | Red | A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K |
| Diamonds | ♦ | Red | A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K |
| Category | Count | Which cards? |
|---|---|---|
| Aces | 4 | A of ♠, ♣, ♥, ♦ |
| Kings | 4 | K of ♠, ♣, ♥, ♦ |
| Queens | 4 | Q of ♠, ♣, ♥, ♦ |
| Jacks | 4 | J of ♠, ♣, ♥, ♦ |
| Face Cards (J, Q, K) | 12 | 3 face cards × 4 suits |
| Red cards | 26 | All Hearts + all Diamonds |
| Black cards | 26 | All Spades + all Clubs |
| Red face cards | 6 | J, Q, K of Hearts + J, Q, K of Diamonds |
| Number cards (2–10) | 36 | 9 number cards × 4 suits |
| ✏️ | Section 7 — Worked Examples (12 Solved Problems) |
| 📝 | Section 8 — Practice Sets A, B, C & D |
1. A bag has 4 red, 6 blue, and 2 yellow balls. One ball is drawn at random. Find: (a) P(yellow), (b) P(not blue), (c) P(red or yellow).
2. A fair die is thrown. Find the probability of getting: (a) a factor of 6, (b) a number divisible by 3, (c) a number that is both prime and odd.
3. If P(E) = 0.35, find P(Ē). What type of number must any probability value always be?
1. Total = 12. (a) P(yellow) = 2/12 = 1/6 (b) P(not blue) = 6/12 = 1/2 (c) P(red or yellow) = 6/12 = 1/2
2. (a) Factors of 6: {1,2,3,6} → 4/6 = 2/3 (b) Div by 3: {3,6} → 2/6 = 1/3 (c) Prime and odd: {3,5} → 2/6 = 1/3
3. P(Ē) = 1 − 0.35 = 0.65. Probability must always be a number between 0 and 1 inclusive.
1. Two dice are thrown. Find the probability that: (a) both show the same number, (b) the product of the two numbers is 12, (c) the sum is a prime number.
2. A coin is tossed three times. What is the probability of getting exactly two heads?
3. A die is thrown twice. Find the probability that 4 appears at least once.
1. Total = 36. (a) Same: {(1,1)(2,2)(3,3)(4,4)(5,5)(6,6)} → 6/36 = 1/6 (b) Product 12: (2,6)(3,4)(4,3)(6,2) → 4/36 = 1/9 (c) Prime sums (2,3,5,7,11): count pairs → 15 outcomes → 15/36 = 5/12
2. Sample space = 8. Exactly two heads: HHT, HTH, THH → 3/8
3. P(4 not appearing at all) = (5/6)² = 25/36. P(at least one 4) = 1 − 25/36 = 11/36
1. From a deck of 52 cards, one card is drawn at random. Find: (a) P(an ace of black suit), (b) P(a red king), (c) P(jack of diamonds).
2. Five cards — A, 2, 3, 4, 5 of Hearts — are shuffled. One is picked. Then without replacing it, another is picked. What is the probability the second card is the Ace if the first was the 5?
3. A card is drawn from 52 cards. Find: (a) P(neither a heart nor a king), (b) P(a king or a queen).
1. (a) Black aces (Ace of Spades + Ace of Clubs) = 2 → 2/52 = 1/26 (b) Red kings = 2 → 2/52 = 1/26 (c) Jack of diamonds = 1 → 1/52
2. After 5 is removed, 4 cards remain: A,2,3,4. P(Ace next) = 1/4
3. (a) Hearts = 13, Kings = 4, King of Hearts counted once → Hearts or kings = 13+3 = 16. Neither = 52−16 = 36 → 36/52 = 9/13 (b) Kings + Queens = 8 → 8/52 = 2/13
1. In a class of 36 students, 20 like cricket, 12 like football, and 4 like both. A student is chosen randomly. Find P(the student likes cricket but not football).
2. The probability that it rains on a given day is 0.4. What is the probability that it does NOT rain on that day?
3. A box has 90 numbered discs (1 to 90). Find the probability of drawing: (a) a two-digit number, (b) a multiple of both 3 and 5, (c) a perfect square.
1. Cricket only (not football) = 20 − 4 = 16. P = 16/36 = 4/9
2. P(no rain) = 1 − 0.4 = 0.6
3. Total = 90. (a) Two-digit: 10 to 90 = 81 numbers → 81/90 = 9/10 (b) Multiple of 15: {15,30,45,60,75,90} = 6 → 6/90 = 1/15 (c) Perfect squares: {1,4,9,16,25,36,49,64,81} = 9 → 9/90 = 1/10
| 📚 | Chapter Summary — Probability at a Glance |
|
🔢 Core Formula
P(E) = Favourable Outcomes ÷ Total Outcomes
Always: 0 ≤ P(E) ≤ 1 Impossible event: P = 0 Certain event: P = 1 🎲 Sample Space Sizes
1 coin → 2 outcomes
2 coins → 4 outcomes 3 coins → 8 outcomes 1 die → 6 outcomes 2 dice → 36 outcomes 1 card from deck → 52 outcomes |
🔄 Complementary Events
P(E) + P(Ē) = 1
P(Ē) = 1 − P(E) Use complement when direct counting is harder than counting what does NOT happen. 🃏 Key Card Facts
52 cards = 4 suits × 13 cards
Face cards = 12 (J, Q, K × 4) Red = 26, Black = 26 Aces = 4, Kings = 4 Red face cards = 6 |
| 🎯 | Exam Quick-Check — 8 Must-Know Points |
| 1 | Probability is always a number between 0 and 1. Negative probabilities and values greater than 1 are impossible. |
| 2 | The sum of probabilities of all elementary events in any experiment equals exactly 1. |
| 3 | Complementary rule: P(Ē) = 1 − P(E). Always use this when counting “not happening” is easier. |
| 4 | For two dice, always use a 6×6 = 36 outcome grid. Never assume 11 outcomes (the sums 2–12 are not equally likely!). |
| 5 | A deck has 52 cards: 4 suits × 13 cards, 12 face cards, 4 aces, 26 red, 26 black. Memorise these. |
| 6 | When a card is drawn without replacement, the total number of outcomes changes for the second draw. |
| 7 | “At least one” problems are often easiest solved as: P(at least one) = 1 − P(none). |
| 8 | Theoretical probability assumes equally likely outcomes — verify this condition is met before applying the formula. |
| ✗ | Writing P(E) as a value greater than 1 or less than 0 — this is always wrong. |
| ✗ | Assuming the 11 possible sums (2 to 12) of two dice are equally likely — they are NOT. |
| ✗ | Counting (H,T) and (T,H) as the same outcome when two coins are tossed — they are different outcomes. |
| ✗ | Forgetting that face cards are only Jacks, Queens and Kings — Aces are NOT face cards. |